Game Analytics: Retention and Monetization in Free-to-Play Mobile Games [Print Replica] Kindle Edition

★★★★★ 4.1 109 Bewertungen

€12.00
Preis bei Onlinekauf
Kostenloser Versand 30 Tage kostenlose Rückgabe

Verkauft und versendet von www.iota-solutions.fr
Wir bemühen uns, Ihnen genaue Produktinformationen anzuzeigen. Hersteller, Lieferanten und andere stellen die hier gezeigten Angaben bereit.
€12.00
Preis bei Onlinekauf
Kostenloser Versand 30 Tage kostenlose Rückgabe

Wie möchten Sie Ihren Artikel erhalten?
Die ersten 30 Tage sind kostenlos! Wählen Sie den Tarif an der Kasse.
Versand
Ankunft 03.11.
Kostenlos
Abholung
In der Nähe prüfen
Lieferung
Nicht verfügbar

Verkauft und versendet von www.iota-solutions.fr
30 Tage kostenlose Rückgabe Details

Produktdetails

Artikelnummer 226129359 Erscheinungsdatum 2026/05/09 Listenpreis €12.00 Modellnummer 226129359
Kategorie

"A must-read for anyone working in game analytics." -- Eric SeufertMobile games are big business, and the landscape is more competitive than ever. With an in-depth focus on the core areas of user retention and predicting customer lifetime value, Game Analytics contains the hands-on SQL queries, R scripts, statistical theory, full-colour Tableau visualizations, and insider tips and tricks you need to succeed as a data analyst, product manager, or user acquisition manager in free-to-play games.Game Analytics describes in detail how successful game studios make money, collect and query player data, define key performance indicators (KPIs), build dashboards and predictive models of retention and monetization, measure and predict return on ad spend (ROAS), and use statistics to analyze A/B tests designed to improve retention and monetization. This book explains the foundational material that a game data analyst is expected to know, and the tasks they typically perform.By the end of this book, the reader will understand:The business of mobile games: how they monetize, and what key performance indicators (KPIs) should be measured (and why);How SQL is used to query, clean, and prepare mobile game data for analysis;How to predict customer lifetime value using both retention and monetization curves;The relationship between classical statistics and A/B testing, and how A/B test are used to improve mobile games;ROAS and D7 ROAS targets; and,Why spending money on user acquisition also results in more organic installs.And the reader will be able to:Conduct an A/B test and evaluate the results for statistical significance using SQL or R;Use regression in Tableau to fit retention and spending curves to historical data, and use these curves to predict various KPIs for new players;Model and predict churn with a Markov chain;Build KPI dashboards that are relevant to the mobile games industry;Build diagnostic dashboards to reveal problems with the tutorial;Use the Big Mac Index to optimize pricing in countries around the world; and,Predict LTV and ROAS from early signals. Read more

ASIN B0CGSS49VP
XRay Not Enabled
Format Print Replica
Language English
File size 36.0 MB
Page Flip Not Enabled
Publisher Thought Pilots
Word Wise Not Enabled
Accessibility Learn more
Publication date August 27, 2023
Enhanced typesetting Not Enabled

Korrektur der Produktinformationen

Wenn Sie Unvollständigkeiten oder Fehler in den Produktinformationen auf dieser Seite bemerken, nutzen Sie bitte das Korrekturformular unten.

Korrekturanfrage

Kundenbewertungen

4.1 von 5
★★★★★
109 Bewertungen | 45 Rezensionen
So wird die Artikelbewertung berechnet
Alle Bewertungen anzeigen
5 Sterne
77% (84)
4 Sterne
7% (8)
3 Sterne
4% (4)
2 Sterne
2% (2)
1 Stern
10% (11)
Sortieren nach

Für dieses Produkt liegen derzeit keine schriftlichen Bewertungen vor.